

The SMG does more damage over a short range and is accurate enough for short range use.The Assault Rifle does more damage over a long range and is more accurate over the long range.Powerup, slightly extended range compared to pistol Throwable! Target will be wounded if not killed in one hit (like a headshot) Use as secondary to heal teammates/self, main gun to kill

Semi-automatic, most powerful at close range High damage and semi-automatic, but high recoil and kickbackĪchieving one-hit kills is easy, but the delay…Įxcels with extreme power at close range, but sucks for long range More kills than the bolt sniper with all your ammo, but less accurate All weapons give a small boost in speed if used properly, but most effective are the Assault Rifle and the Submachine Gun. For example, you may replace the M16A3 with the FN2000 model made by a user in the ACR forums, which adds a reload animation and a pseudo-Red Dot SightĪmmo indicates: (mag size) +(chamber bonus), pickup/start/maximum mags.īeats the M16A3, but requires higher accuracy Changing the weapon model may also add custom reload animations to the weapons. You can customize the weapon models to suit your tastes.Instead, the hits to kill a player are measured with spawn health and maximum health. Kills per mag cannot be accurately measured, as bullets penetrate through players (a player could can line up the entire enemy team and kill them all with one bolt sniper shot).Players spawn with 100 health, but they can gain a total of 120 HP and can also pick up 100 armor, which is 30% effective, adding to a total of 150 maximum HP.
